Skip to main content
Validate each command your client sends against its JSON Schema below. Event payloads differ by channel, so this page lists events by name; Protocol reference describes each event and the channel pages describe their payloads.

Commands

Send exactly one of channel or channels in a replay. symbol is required on every channel except all_tickers, which takes none, and mempool, where it is optional.

Events

The server sends these events: subscribed, unsubscribed, pong, data, l4_snapshot, l4_batch, replay_started, replay_snapshot, historical_data, historical_tick_data, replay_paused, replay_resumed, replay_completed, replay_stopped, gap_detected, error.

subscribe command

unsubscribe command

replay command

replay.pause command

replay.resume command

replay.seek command

replay.stop command

ping command

Last modified on October 8, 2026